① 小兔賽跑游戲的重點和難點是什麼
你要問的是龜兔賽跑的游戲吧
龜兔賽跑是幼兒園大班的孩子的體育游戲
這個游戲的重點是:練習跨大步走的動作
這個游戲的難點是:在跨大步走的過程中能控制身體,只走不跑。
② 龜兔賽跑游戲機技巧在哪下載
你是不是玩糊塗了,哪有什麼技巧玩法啊,這個可以用遙控器的,我玩了
這么久還沒聽說有什麼規律玩法, 真的我真的沒聽說過,這完全是不能
信的,要是有規律玩法那還得了!只有遙控器是最好用的,這也是天麟電
子的科技人員說的
③ 用JAVA程序編寫一個龜兔賽跑的GUI界面小游戲,其功能說明如下:
你可以看看魔樂的超級瑪麗 ,你可以防著寫一個
④ 用JAVA編程:編寫GUI程序,模擬龜兔賽跑游戲
import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Random; import javax.swing.Icon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; //定義一個JFrame窗體作為顯示載體 public class TestTortoiseRabbit extends JFrame { private static final long serialVersionUID = 987654321L; static final int MAX_LENGTH = 700; private JButton begin = new JButton("開始"); private JButton exit = new JButton("退出"); private Rabbit rabbit = new Rabbit("兔子"); private Tortoise tortoise = new Tortoise("烏龜"); private JLabel stateOfRabbit = new JLabel(); private JLabel winner; public TestTortoiseRabbit() { super("龜兔賽跑"); setLayout(null); setBounds(200, 150, 800, 400); setDefaultCloseOperation(EXIT_ON_CLOSE); add(rabbit); rabbit.setBounds(20, 100, 50, 20); add(tortoise); tortoise.setBounds(20, 150, 50 ,20); add(stateOfRabbit); stateOfRabbit.setBounds(300, 50, 100 ,20); add(begin);begin.setBounds(20, 200, 80, 30); add(exit);exit.setBounds(100, 200, 80, 30); setVisible(true); begin.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { new Thread(rabbit).start(); new Thread(tortoise).start(); begin.setVisible(false); stateOfRabbit.setText("兔子跑起來了!"); } }); exit.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } }); } public static void main(String[] args) { new TestTortoiseRabbit(); } class Tortoise extends JLabel implements Runnable { private static final long serialVersionUID = 12345678L; public Tortoise(String name) { super(name); } public Tortoise(Icon icon) { super(icon); } boolean stop; int speed = 2; int x, y; public void run() { x = getLocation().x; y = getLocation().y; while (!stop) { x += speed; setLocation(x, y); try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } if (x >= MAX_LENGTH) { if (TestTortoiseRabbit.this.winner == null) { TestTortoiseRabbit.this.winner = this; } else { JOptionPane.showMessageDialog(TestTortoiseRabbit.this, TestTortoiseRabbit.this.winner.getText()+ "勝利!"); } stop = true; } } } } class Rabbit extends JLabel implements Runnable { private static final long serialVersionUID = 123456789L; public Rabbit(String name) { super(name); } public Rabbit(Icon icon) { super(icon); } boolean stop; int speed = 5; int x, y; Random r = new Random(); public void run() { x = getLocation().x; y = getLocation().y; while (!stop) { x += speed; setLocation(x, y); try { Thread.sleep(50); if(r.nextInt(100) > 90){ if(speed == 0){ speed = 3; stateOfRabbit.setText("兔子跑起來了!"); }else{ speed = 0; stateOfRabbit.setText("兔子在睡覺!"); } } } catch (InterruptedException e) { e.printStackTrace(); } if (x >= MAX_LENGTH) { stateOfRabbit.setText("兔子到終點了!"); if (TestTortoiseRabbit.this.winner == null) { TestTortoiseRabbit.this.winner = this; } else { JOptionPane.showMessageDialog(TestTortoiseRabbit.this, TestTortoiseRabbit.this.winner.getText()+ "勝利!"); } stop = true; } } } } }
⑤ 百度問問首頁JAVA多線程程序設計編寫一個龜兔賽跑的GUI界面小游戲,其功能說明如下: 1、當程序啟動後,主
你的問題沒寫完
⑥ 用VB做一個龜兔賽跑 游戲
添加3個timer,一個按鈕,2個shape控制項(分別代表兔子與烏龜),滑動條
代碼,下面的5000代表終點線
Dim bisai As Boolean
Private Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer
Private Sub Command1_Click()
bisai = True
Timer3.Interval = 1000
End Sub
Private Sub Form_Load()
Timer1.Interval = 250
Timer2.Interval = 250
Slider1.Max = 100
Slider1.Value = 50
End Sub
Private Sub Timer1_Timer()
Static n As Integer
If GetAsyncKeyState(vbKeyA) Then
If bisai = False Then
MsgBox "兔子搶跑"
Else
n = n + 1
End If
End If
If n > 1 Then n = 1
If n = 1 And GetAsyncKeyState(vbKeyS) Then
Shape1.Left = Shape1.Left + Slider1.Value * 2
n = 0
End If
End Sub
Private Sub Timer2_Timer()
Static m As Integer
If GetAsyncKeyState(vbKeyK) Then
If bisai = False Then
MsgBox "烏龜搶跑"
Else
m = m + 1
End If
End If
If m > 1 Then m = 1
If m = 1 And GetAsyncKeyState(vbKeyL) Then
Shape2.Left = Shape2.Left + Slider1.Value * 2
m = 0
End If
End Sub
Private Sub Timer3_Timer()
Static l As Integer
l = l + 1
Me.Caption = "時間" & l & "秒"
If Shape1.Left > 5000 Then
MsgBox "比賽結束,兔子贏!"
Timer3.Interval = 0
End If
If Shape2.Left > 5000 Then
MsgBox "比賽結束,烏龜贏!"
Timer3.Interval = 0
End If
End Sub
⑦ 用JAVA編寫一個龜兔賽跑的GUI界面小游戲,其功能說明如下:
用JAVA編寫一個龜兔賽跑的GUI界面小游戲,其功能說明如下:
當程序啟動後,主窗體上有版兩個圖片,一幅權烏龜圖片,一幅是兔子圖片,並列放置在窗體的左邊,主窗體下面有兩個按鈕,一個是【跑】,一個是【退出】
當點擊【跑】按鈕時,圖片就開始往右邊移動,誰先移動到右邊,就是勝利者,在窗體的標題欄上提示是誰贏。
當點擊【退出】按鈕時,退出當前程序
⑧ 求VB高手來啊!!!龜兔賽跑小游戲製作
先設置抄全局熱鍵,一個襲timer默認關閉的。
點開始後,timer開始運行,不斷檢查是否按了全局熱鍵,
按A 或D 時,隨機加(如1-5位置)給A用戶控制的兔子位置
按← →按鍵時,隨機加(如1-5位置)給B用戶控制的烏龜位置
那個位置超過指定位置,顯示XX勝利,timer停止。